
#include "BattleLineRegion.h"

CBattleLineRegion::CBattleLineRegion(void)
{

}

CBattleLineRegion::~CBattleLineRegion(void)
{

}

void CBattleLineRegion::Init()
{
	CGameEntity::Init();

	for(int i = 0;i < ENUM_NUM_TROOPS;i++)
		m_oTroopArray[3].Init();
}

void CBattleLineRegion::Update(float fTime)
{
	CGameEntity::Update(fTime);

	for(int i = 0;i < ENUM_NUM_TROOPS;i++)
		m_oTroopArray[3].Update(fTime);
}

void CBattleLineRegion::Render()
{
	CGameEntity::Render();

	for(int i = 0;i < ENUM_NUM_TROOPS;i++)
		m_oTroopArray[3].Render();
}

void CBattleLineRegion::Deinit()
{

	for(int i = 0;i < ENUM_NUM_TROOPS;i++)
		m_oTroopArray[3].Deinit();

	CGameEntity::Deinit();
}